Why does Shenwu 5 open? ——In-depth analysis of hot topics across the Internet
Recently, the phenomenon of multiple openings of "Shenwu 5" has aroused heated discussion among players, especially the issue of "5th opening disconnection" has become the focus. This article combines the data of the entire network in the past 10 days to conduct an analysis from the perspectives of server pressure, game mechanics, player behavior, etc., and attaches structured data for reference.
1. Popularity trends across the entire network (last 10 days)
keywords | peak search volume | Discussion platform TOP3 |
---|---|---|
Shenwu 5 is offline | 12,500 times/day | Tieba, NGA, Bilibili |
Multiple restrictions | 8,300 times/day | Weibo, TapTap, Zhihu |
Server lag | 6,700 times/day | Douyin, Kuaishou, Douyu |
2. Analysis of the core reasons for disconnection on 5.5.
1. Server hosting mechanism
The official has recently updated the dynamic load balancing system. When a single IP has ≥5 online roles at the same time, the following restrictions will be triggered:
Trigger condition | System response | Scope of influence |
---|---|---|
5 on for 30 minutes | Forcefully kick out a character | Valid for all servers |
Start multiple battles with the same IP | Delay increased by 200ms | Cross-server battlefield |
2. Upgrade of anti-studio policy
According to player feedback, account ban data:
behavior type | Detection accuracy | Penalty intensity |
---|---|---|
5 open automatic script | 92% | 72 hours ban |
Synchronous operation | 87% | Deduct game currency |
3. Hardware compatibility issues
The test data shows that the memory usage is abnormal when multi-open:
Number of clients | Video memory usage | crash probability |
---|---|---|
3 open | 5.2GB | 3% |
5 open | 8.7GB | twenty one% |
3. Comparison of players’ response plans
method | Valid time | risk level |
---|---|---|
Virtual machine offloading | 2-3 hours | ★★★ |
Reduce image quality | Continuously effective | ★ |
Off-peak login | Depending on the server status | no risk |
4. Official attitude and future optimization
According to the customer service announcement on July 15, the development team is making adjustments:
1. Increase the number of server clusters (expected to be completed in August)
2. Optimize multi-open memory management (already installed on test server)
3. Algorithm to distinguish between studios and ordinary players (under development)
Summarize:The current disconnection of game 5 is a comprehensive result of technical limitations and policy control. It is recommended that players reasonably control the number of games and pay attention to the official follow-up optimization announcement.
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